IrisCTF 2024

Jan 8, 2024 · 16 min.
ctf

Writeups and blog about the first CTF of this year

My First Gamejam

May 2, 2023 · 15 min.
gamedev

My thought and experiences about my first gamejam (Ludum Dare 53)

Procedural Dungeon Generation

Mar 10, 2022 · 8 min.
gamedev

Procedural generation is the key to writing games with endless content. In this article I show you how I generate a dungeon that can be later used in a game.

h@cktivitycon 2021 CTF

Sep 20, 2021 · 15 min.
ctf

Writeups and my thoughts about the 2021 h@cktivitycon CTF

Advent of Code 2020

Dec 30, 2020 · 7 min.
blog

A short summary about my experiences with Advent of Code 2020

Turning a Camera Feed into a Solved Sudoku

Aug 12, 2020 · 10 min.
machine learning

An introduction to a simple application that uses ML Kit & maths to create an augmented reality sudoku solver

RenderScript is Still alive

Feb 29, 2020 · 10 min.
android

RenderScript is a great way to compute large amount of data, so let's discover together what it is and when should it be considered.

gRPC for Kotliners

Nov 14, 2019 · 1 min.
android kotlin talks

gRPC is a worthy alternative for REST, let's explore together what it is and how to use it as a Kotlin developer.

@GenerateForMe

Nov 11, 2019 · 10 min.
kotlin

Annotations are extremely versatile especially if we write our own processor to overcharge our development. Learn how to write one in Kotlin.

Help Yourself and the Compiler with Contracts

Mar 21, 2019 · 5 min.
kotlin

In the world of Kotlin, contracts represent a deal between the developer and the compiler. As a developer you can share insight of your code with the compiler and it can use this extra info for better code analysis.