IrisCTF 2024
Writeups and blog about the first CTF of this year
Everything in one place
Writeups and blog about the first CTF of this year
My thought and experiences about my first gamejam (Ludum Dare 53)
Procedural generation is the key to writing games with endless content. In this article I show you how I generate a dungeon that can be later used in a game.
Writeups and my thoughts about the 2021 h@cktivitycon CTF
A short summary about my experiences with Advent of Code 2020
An introduction to a simple application that uses ML Kit & maths to create an augmented reality sudoku solver
RenderScript is a great way to compute large amount of data, so let's discover together what it is and when should it be considered.
gRPC is a worthy alternative for REST, let's explore together what it is and how to use it as a Kotlin developer.
Annotations are extremely versatile especially if we write our own processor to overcharge our development. Learn how to write one in Kotlin.
In the world of Kotlin, contracts represent a deal between the developer and the compiler. As a developer you can share insight of your code with the compiler and it can use this extra info for better code analysis.