Procedural Dungeon Generation
Procedural generation is the key to writing games with endless content. In this article I show you how I generate a dungeon that can be later used in a game.
Posts about kotlin.
Procedural generation is the key to writing games with endless content. In this article I show you how I generate a dungeon that can be later used in a game.
gRPC is a worthy alternative for REST, let's explore together what it is and how to use it as a Kotlin developer.
Annotations are extremely versatile especially if we write our own processor to overcharge our development. Learn how to write one in Kotlin.
In the world of Kotlin, contracts represent a deal between the developer and the compiler. As a developer you can share insight of your code with the compiler and it can use this extra info for better code analysis.